Learn the basics of

UX Design

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course-details

Course details

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MODULE 1

Diploma in UX Design

1.The Foundation in UX Design

"By the end of this lesson, you should be able to: - Investigate the foundation of user experience design - Explore the user experience design process - Understand the need for user experience design"

2.UX Specialist Review

"By the end of this lesson, you should be able to: - Understand a UX specialist review - Steps to conduct a UX specialist review - Jacob Nielsen’s general principles of UI"

3.Jakob Nielsen’s 10 principles of UI

"By the end of this lesson, you should be able to: - Recap Jakob Nielsen’s general principles of UI - Understand the principles of UI - List examples of where these principles have been applied"

4.UX Research

"By the end of this lesson, you should be able to: - Understand to UX research - Investigate research participant selection - Understand user-testing"

5.User flows

"By the end of this lesson, you should be able to: - Understand the importance of user flow - Develop a user flow diagram"

6.Prototyping: Working with Figma

In this lesson we'll explore the user interface Figma, the prototyping tool used for the delivery our practical sessions. We'll navigate the Figma environment and start by building the first couple of introduction screens for our prototype.

7.Prototyping: Figma elements and user flow

Now that we've covered the basics of the Figma environment, in this lesson we'll learn how to add additional elements and work with user flows as a means to implement navigation in our prototype.

8.Prototyping: Finalising our app

In this lesson we will finalise our prototype application by adding detailed descriptions of our items and by implementing additional functionality which include a feature for launching augmented reality.

1.E-commerce: a pleasant shopping experience

By the end of this lesson, you should be able to: - Analyse getting users’ attention - Explore the product range and shortlist the best options - Review and select the most suitable product

2.E-commerce: payment & checkout

By the end of this lesson, you should be able to: - Investigate pay, checkout and delivery options - Consider after-sales support and customer care - Understand the importance of ongoing user engagement - Look at the future of e-commerce

3.User onboarding

By the end of this lesson, you should be able to: - Understand user onboarding - Investigate the steps to user onboarding

4.Onboarding management

By the end of this lesson, you should be able to: - Explore the reasons for low app adoption - Manage onboarding in your organisation - Create an onboarding checklist

5.E-commerce prototype: Introduction screens

In this lesson we'll start with the basics of building our first e-commerce prototype. We'll also explore the use of Figma plugins and work with more complex animations.

6.E-commerce prototype: Validation logic

In this lesson we'll explore the concept of conditional logic which we will use to build a basic sign up and login screen for our prototype.

7.E-commerce prototype: Global navigation

In this lesson we will provide our e-commerce prototype with a global navigation bar which will allow users to navigate between various screens specific to common e-commerce applications.

8.E-commerce prototype: Transaction flow

In this lesson we will finalise our prototype by adding the key features required to complete a transaction in an e-commerce application. This includes the implementation of adding products to a cart and allowing the user to checkout.